State of the meta

Musings on the current PvP meta

Some thoughts on the current PvP Meta from just your average Destiny 2 PvP-er.

Renegades · Season 28: Lawless

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The meta is not only about what is strongest

It could be what is most effective in skilled lobbies, or what is more forgiving for a majority of users to easily pick up. It could be the availability of weapons and armor. For example, if there is a very powerful weapon in Destiny 2 raids, not all PvP may get their hands on it to use. A lesser similar gun to that powerful weapon may take its place in the day-to-day meta of PvP. Also, it may just seem like the meta is defined by what is popular and called out by streamers.

That matters because a weapon, subclass, or loadout can look powerful due to highlight reels, but maybe will feel awful in your hands

Does it work for you in a majority of your crucible games?

What endures...

What gets overstated

The loudest meta conversation is not always relevant to you. Different skill bands will have different metas. Different playlists have different metas. What is key is finding the meta that works best with the way you, as a player, enjoy.

As a slightly above than average crucible player...

The meta for Renegades plus much of the new armor stat systems has created some interesting builds that can be considered "gimmicky". You can build highly into melee or grenades for ability spammy builds, and do crazy things like 1-shot glaive melee's and constant void grenade spam. Also, with ways to build into special ammo as well pretty much can grant special ammo consistently throughout an entire play session.

Some builds that are interesting that come to mind are the

With the new armor stats, the variety of new weapons (heat weapons for example), and changes in existing subclasses have resulted in being able to build into many new styles of play which overall, I feel, is a good thing. The downside of this is that some builds can feel "cheap" and can make gunplay seem like an afterthought. I cannot disagree with that and is why hopefully we have more instances of Hardware modes.